Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.
ISBN-13: 9781602792180
Availability: 
Out of stock locally, availalbe to order
Published: October 2010
Reading Level: Upper Primary, Lower Secondary
Pages: 32
Format: Hardback
Publisher: Cherry Lake Publishing
Product Category: Arts / Arts: Visual/Perform & Other / Arts: VP - Film, TV, Video